Rules - Ultimate Frisbee
Ultimate Frisbee 1. The Field - A rectangular shape with endzones at each end. If the Frisbee goes off the walls or net it is considered out of bounds.
2. Initiate Play - Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation co-ed indoor game has 5 players per team of which 2 must be female.
3. Scoring - Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score. The endzone is 3 meters deep and the width of the gym.
4. Movement of the Disc - The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. “Stall one…stall two… stall three… etc. at normal speaking pace”
5. Change of possession - When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions - Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made unless possession remains with the team.
8. Fouls - When a player initiates contact on another player a foul occurs and when a foul disrupts possession. Fouls result in a change of possession.
2. Initiate Play - Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation co-ed indoor game has 5 players per team of which 2 must be female.
3. Scoring - Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score. The endzone is 3 meters deep and the width of the gym.
4. Movement of the Disc - The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. “Stall one…stall two… stall three… etc. at normal speaking pace”
5. Change of possession - When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions - Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made unless possession remains with the team.
8. Fouls - When a player initiates contact on another player a foul occurs and when a foul disrupts possession. Fouls result in a change of possession.
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